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Serious game model for dyslexic children

Author(s)
Naila Shabir Department of Information Technology, Faculty of Engineering and Technology University of Sindh,Jamshoro,Pakistan
Zeeshan Bhatti Department of Information Technology, Faculty of Engineering and Technology University of Sindh,Jamshoro,Pakistan
Dil Nawaz Hakro Department of Information Technology, Faculty of Engineering and Technology University of Sindh,Jamshoro,Pakistan
Abstract
Dyslexia is a hidden neurological disorder, in which children suffering from weak phonological awareness, and that affects his/her poor academic records. A dyslexic child is quit intellectual and interestingly good in different fields of life but weak in language-based learning. They feel difficult to identify similar face letters, which led them to misspell and wrong pronunciation. Serious gaming and cognitive learning through assistive applications emerged in the 21st century. Numerous serious gaming applications are developed to combat the issue of effective cognitive learning for dyslexic children. The degree of success is varying due to the lack of standard postulates to design and develop a novel system for dyslexic children. It's quite difficult to claim that a serious game meets the standard learning pedagogy for a special group of users. This research paper proposed a serious gaming model for dyslexic children to pursue the issue of standard rules for serious gaming applications for developers to achieve effective learning outcomes.
Publication Details
Page(s) 72-78
DOI DOI not available
Published Journal: Sukkur IBA Journal of Computing and Mathematical Sciences, Volume: 6, Issue: 1, Year: 2022

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Keywords
Cognitive, Gamification, dyslexia, Serious Game, Special need children
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