In the current era of knowledge-based technology development, human resources are an essential and valuable asset for the company, so it is necessary to manage them properly and not cause a decrease in productivity. Gamification has been widely used to increase user motivation and performance in various fields, such as education and health. The latest trend is the application of “gamification of work,” which aims to incorporate game design elements into the workplace to increase employee productivity and work motivation. This study will analyze problems related to the absence of a standard trainer rating system, making it difficult for managers to find trainer profiles that match the training to be held. The gamification method combines the MDA framework and the ARCS motivation model to analyze relevant game elements to improve coach performance and assist administrators in assigning training to coaches according to the criteria. The analysis in this study mapping the Mechanics-Dynamics-Aesthetics of the MDA framework with twelve ARCS (Attention, Relevance, Confidence, Satisfaction) subcategories. The results obtained from the relevant mechanics game elements are Achievements (Badges, Rewards), Points (Score), Leaderboard, Level System, Progress Bar, Mission (Task), Tutorial, Feedback, and Chat.