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The effect of virtual reality on rehabilitation outcomes in patients with stroke
Author(s):
1. Umer Maqsood: Eureka Clinics, USA
2. Shumaila Naz: Govt Khwaja Muhammad Safdar Medical College, Sialkot, Pakistan
3. Shazal Nazir: International Institute of Science, Arts and Technology Gujranwala, Pakistan
Abstract:
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impairments, impacting individuals' quality of life significantly. Recently, Virtual Reality (VR) has emerged as a promising tool in stroke rehabilitation, providing an immersive, interactive, and adaptable platform. OBJECTIVE: The present study aimed to investigate the effectiveness of VR-assisted therapy on rehabilitation outcomes among stroke patients, focusing on motor function, activities of daily living, and quality of life. METHODS: We conducted a randomized controlled trial involving 100 stroke patients, who were allocated either to VR-assisted therapy or traditional therapy groups. Rehabilitation outcomes were evaluated using the Fugl-Meyer Assessment (FMA) for motor function, Barthel Index (BI) for daily living activities, and Stroke Impact Scale (SIS) for quality of life. Assessments were carried out before the intervention and 12 months post-intervention. RESULTS: Over the course of the study, every outcome metric saw significant growth in both of the groups (p 0.001). At each follow-up assessment, the VR therapy group demonstrated superior performance in comparison to the conventional therapy group in terms of FMA, BI, and SIS scores (p <0.05). CONCLUSION: VR-assisted therapy significantly enhances motor function, daily living activities, and quality of life in stroke patients. These findings support the integration of VR technology into rehabilitation therapy, which may prove promising for improving the quality of stroke rehabilitation.
Page(s): 29-33
DOI: DOI not available
Published: Journal: Journal of Health and Rehabilitation Research, Volume: 1, Issue: 1, Year: 2023
Keywords:
Stroke , Quality of life , Rehabilitation , Activities of daily living , Virtual reality , Motor function
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